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Gaming & Esports
Gaming & Esports
ReKTGlobal’s diversified business model provides a road map for other esports ‘holding’ companies
January 25, 2022
Gaming & Esports
How (and why) agencies are adapting to stay relevant in the metaverse
January 21, 2022
Gaming & Esports
In Graphic Detail: The great gaming consolidation
January 20, 2022
Gaming & Esports
‘Music is definitely connected’: How a record label fits into a wider media ambitions for G2 Esports
January 17, 2022
Gaming & Esports
Prominent esports organization Andbox hires James Frey as CEO to lead a push into the entertainment world
January 11, 2022
Gaming & Esports
As competition between sports and esports heats up, traditional sports teams make headway into gaming, CES panel
January 7, 2022
Gaming & Esports
‘It changes the value proposition of gaming’: A CES Q&A with THNDR Games CEO Desiree Dickerson
January 6, 2022
Gaming & Esports
The Rundown: How do esports organizations generate revenue?
January 5, 2022
Gaming & Esports
‘Beauty is a brand new space’: OPI teams up with Xbox for global nail polish collab
January 4, 2022
Gaming & Esports
‘We stand on the shoulders of giants’: How Meta’s Vivek Sharma plans to transform Horizon into a cohesive metaverse platform
January 3, 2022
Gaming & Esports
‘You want to be the brand’: As games become a driver of fandom and media consumption, individual creators wield the most influence
December 30, 2021
Gaming & Esports
‘Brands follow where people are’: An oral history of the evolution of in-game advertising
December 28, 2021
Gaming & Esports
Educators look to use metaverse platforms to bring serendipity to remote schooling
December 23, 2021
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