Digiday Research: Agencies are struggling with demands for content
This research is based on unique data collected from our proprietary audience of publisher, agency, brand and tech insiders. It’s available to Digiday+ members. More from the series →
Digiday’s “Research in brief” is our newest research installment designed to give you quick, easy and digestible facts to make better decisions and win arguments around the office. They are based on Digiday’s proprietary surveys of industry leaders, executives and doers. See our earlier research on the European publishers preparing for the GDPR here.
The demand for advertising content has ballooned to a $10 billion market in the U.S. based on Forrester’s most recent report. Speaking on the importance of content, one anonymous source at a prior Digiday Content Marketing Summit said, “Content marketing isn’t a nice-to-have; it’s a must-have.” That pressure has been heaped onto agencies, and they are struggling to keep up.
In a survey of 50 agency executives at the Digiday Agency Summit in Charleston, South Carolina, one out of two reported that they are significantly or extremely concerned with their company’s ability to meet client demands for content. Comparatively, just more than a quarter thought it was not at all concerning or slightly an issue.
This has forced some agencies into compromising positions, with several scrounging ideas from their competitors or other sources. Some industry voices have called for brands to hire specialized content agencies of record as a solution to forecast demand. Elsewhere, publishers have rapidly emerged as a threat to agencies, with over 600 now offering in-house branded content solutions.
News that major brands are slashing their digital advertising budgets may come with a sliver of good news for the overworked masses of creatives. Companies like Unilever are cutting the amount of ads they produce and increasing the runtime of the new content they create. Keith Weed, marketing director for Unilever, admitted it produces an excess of content and will look to reduce its production by 30 percent in the coming year.
More in Marketing
Esports companies are still trying to figure out how to make competitive gaming profitable, and it’s encouraging news for a major league operator to dip its toes into the livestreaming game in order to more effectively monetize its core product. But EFG’s announcement also raises questions about the technology powering the venture.
Candy giant Butterfinger doubles down on gaming with streamers and creators to reach younger audiences
Candy brand Butterfinger is making a bigger bet on gaming, increasing its media spend this year on gaming creators and streamers to boost brand awareness with younger shoppers.
Over the last year or so, ad execs have noted how much Amazon’s ad tech has changed to become omnichannel in nature — i.e. more of a competitor to the two largest DSPs: The Trade Desk and Google’s DV360.