
Mobile is obviously doing well, but marketers are finding that consumers’ use of it can be confounding. Top on the list: cross-device. For example, it is impossible to tell how many users saw the selfie heard ’round the world — the Oscar photo of Ellen DeGeneres and her very attractive friends. However many they were, we do know they viewed it across 37 million devices.
Research shows that 80 percent of consumers are using their mobile devices while watching television. Fifty-six percent use multiple devices at the same time, and 90 percent of these people are switching screens to complete a transaction. Combined with mobile’s cookieless curse, it’s easy to see why it can be hard to link consumer behavior across devices.
Drawbridge discussed its solution to this problem at last week’s Digiday Brand Summit. With the use of device IDs, it has been successful in pairing over 1 billion devices to 400 million unique users.
See Drawbridge’s full talk below:
DBS Tech Talk with Drawbridge from Digiday on Vimeo.
Image via Shutterstock
More from Digiday

Omnicom confirms the pending exit of influential Annalect chief Slavi Samardzija
The CEO and architect of Omni departs, hinting at pending changes as Omnicon continues $13.5 billion IPG takeover bid.

Zero-click search is changing how small brands show up online — and spend
To appease the AI powers that be, brands are prioritizing things like blogs, brand content and landing pages.

From sidelines to spotlight: Esports events are putting creators center stage
Esports events’ embrace of content creators reflects advertisers’ changing priorities across both gaming and the wider culture. In the past, marketers viewed esports as one of the best ways to reach gamers. In 2025, brands are instead prioritizing creators in their outreach to audiences across demographics and interest areas, including gaming.