Language: EN | ES

Lenovo uses mixed reality digital OOH to appeal to creators as a must-have brand

This article is also available in Spanish. Please use the toggle above the headline to switch languages. Visit digiday.com/es to read more content in Spanish.

Lenovo wants to be sought after by creators. The personal technology company is starting that mission by working with more creators to showcase the capabilities of its products as well as moving away from traditional linear TV in favor of more digital and social ads.

“We want to play a role in helping young creators in improving their creative skills,” said Daniela Idi, Lenovo’s global premium consumer director. “We want them to grow with a brand.” 

Recently, for example, Lenovo worked with digital artists Hoxxoh and Shanef3d to use mixed-reality digital art and create digital street art murals in New York City. The effort, in partnership with creative shop SuperHeroes NY, was an attempt to get consumer attention via a unique digital art approach to out-of-home and demonstrate how using the company’s Yoga Pro line helped the creators make the art that was on display.

Using mixed reality art to get attention may be a burgeoning trend. The effort is similar to that of Jacquemus’s Le Bambino; as Digiday’s sister publication Glossy reported, the brand imagined what handbag shaped buses driving down the streets of Paris during Fashion Week would look like using 3D imagery.

Aside from the 3D mural art, Lenovo is focusing its efforts on digital marketing, particularly social media with an “influencer-led approach,” per Idi, as the brand is accelerating its transition to digital to meet consumers where they are spending their time.

It’s unclear how much Lenovo is spending on creator partnerships or how it is dividing its ad budget as Idi declined to share specific details. Per Vivvix data, including paid social data from Pathmatics, Lenovo spent $100.3 million on advertising in 2022, up from $83.8 million in 2021. So far this year, per Vivvix and Pathmatics’ data, Lenovo spent $17.1 million on advertising during the first quarter of the year.

Using social and digital ads to reach creators makes sense to Eunice Shin, partner at brand consultancy Prophet.

“It’s just undeniable that younger audiences are not watching cable TV,” said Shin, adding marketers seeking to boost brand awareness and reach — what they had previously used traditional TV advertising for — for younger audiences will have to retool their approach now. “If you want to reach them, you’re missing your target there. The tipping point has occurred and now we are going to digital video.”

https://digiday.com/?p=505184

More in Marketing

Omnicom is consolidating B2B shop Doremus+Co with Merkley and Partners

The move is part of ongoing consolidation throughout agencies and holding companies as holding companies look for ways to drive efficiencies and boost revenue.

After keeping them at arm’s length, sports brands are opening the door to creators

The PGA and soccer club Juventus are taking a more progressive approach to creator-based marketing.

Car brands from BMW to Volkswagen lean into in-car gaming

The long-term potential for in-car gaming extends far beyond the relatively brief moments in which drivers are charging or filling their cars. As more vehicles become fully autonomous, drivers’ eyeballs no longer have to be focused on the road, turning them into a potential target for advertisers.