Secure your place at the Digiday Media Buying Summit in Nashville, March 2-4
Digiday is at the Consumer Electronics Show. Lead agency reporter Jack Marshall will examine the show through the eyes of agencies and their clients, exploring the opportunities and challenges that new technologies and devices offer them. Follow Jack on Twitter @jackmarshall.
CES is drawing to a close, and after the initial hype around the major brand exhibitors at the show had died down, many agency and brand attendees had the chance to scour the smaller halls in search of innovation. Here are four that brands should pay attention to.
Users, not devices
A theme of this years CES has been a focus on users, rather than the devices themselves. Exhibitors took care, it seemed, to pitch the consumer benefits of their products rather than the technologies themselves. There was more of an emphasis on the practical implications versus the pie-in-the-sky factor that normally abounds.
Making Data Personal
Many of the devices on display here this year are designed to help consumers collect and analyze data about themselves, their behaviors, and their daily lives. Exhibitors demonstrated washing machines that feed you analytics about your laundry habits, for example, as well as home-automation products that promise to help you optimize your use of electricity. Data, it seems, will soon play a much larger part in consumers’ daily lives, whether they’re aware of it or not.
Health takes center-stage
A huge number of exhibitors in the smaller halls are here pitching health-related products. Some, such as Fitbit are following in the footsteps of products like Nike Plus, and using data to help inform people’s lifestyle choices, while others simply aim to make things like heartbeat monitors more user-friendly and accessible. Agency executives agreed that the opportunity for brands to jump on the fitness and well-being bandwagon is a huge one.
Education
Another prominent trend was the use of technology for educational purposes, and the continued attempt to “gamify” the learning process, particularly for children. Everything from miniature robots and speaking toys to tablets specialized for autism were on display. Again, agency executives were excited by the ability to use technology to improve people’s lives, and the opportunities that might present brands to inject themselves into the equation.
More in Marketing
‘Creators as the new storytellers’: Over 10,000 apply to be part of Dick’s Sporting Goods creator program
Dick’s Sporting Goods is boosting its creator roster as it looks to play a bigger role in culture, events and social-media trends.
‘Agentic with a small a’: CMOs are adopting AI more slowly than it’s evolving
And the caution isn’t confined to large language models or flashy generative tools. It bubbles up just as clearly in decisions about agentic workflows.
Digiday+ Research: Brand marketing will be the priority in 2026, after revenues fell short of expectations
Revenues fell short of marketers’ expectations in 2025. But they’ll be working with bigger budgets in 2026, and focusing on brand marketing.