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Gaming & Esports
Gaming & Esports
‘It changes the value proposition of gaming’: A CES Q&A with THNDR Games CEO Desiree Dickerson
January 6, 2022
Gaming & Esports
The Rundown: How do esports organizations generate revenue?
January 5, 2022
Gaming & Esports
‘Beauty is a brand new space’: OPI teams up with Xbox for global nail polish collab
January 4, 2022
Gaming & Esports
‘We stand on the shoulders of giants’: How Meta’s Vivek Sharma plans to transform Horizon into a cohesive metaverse platform
January 3, 2022
Gaming & Esports
‘You want to be the brand’: As games become a driver of fandom and media consumption, individual creators wield the most influence
December 30, 2021
Gaming & Esports
‘Brands follow where people are’: An oral history of the evolution of in-game advertising
December 28, 2021
Gaming & Esports
Educators look to use metaverse platforms to bring serendipity to remote schooling
December 23, 2021
Gaming & Esports
‘We’re at the white-hot center of the future of sport’: A Q&A with EA Sports svp Andrea Hopelain
December 22, 2021
Member Exclusive
Case Study: How SuperAwesome helped brands and developers engage young audiences safely in 2021
December 21, 2021
Gaming & Esports
‘Joining a consultive team to the leadership’: Why a leading esports organization is inviting its players to become investors
December 15, 2021
Gaming & Esports
‘No matter what game it is, people come to Twitter to talk about it’: A Q&A with Rishi Chadha, Twitter’s head of gaming content partnerships
December 14, 2021
Gaming & Esports
As mobile esports activity heats up, everyone is following developers’ lead
December 10, 2021
Gaming & Esports
Why Ralph Lauren — the man and the company — is already in the metaverse
December 8, 2021
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