Gaming & Esports
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Dentsu’s new global gaming lead reflects on gaming strategy ‘void’ in advertising, media
December 1, 2022 • 5 min read -
How a Minecraft influencer is bringing advertisers to the platform
November 23, 2022 • 3 min read -
As Twitter’s gaming community navigates uncertainty, other platforms stand to benefit
November 21, 2022 • 4 min read -
How — and why — Candy Crush is in the midst of a 10th anniversary brand refresh
November 18, 2022 • 5 min read -
Marketers bring Web3 to the FIFA World Cup with augmented reality, NFTs and virtual worlds
November 18, 2022 • 5 min read -
How the FTX crash reveals the esports industry’s crypto partnership problem
November 17, 2022 • 5 min read -
How to spot the real experts in the metaverse — and avoid the BS
November 16, 2022 • 4 min read -
Why a prominent esports organization is starting its own record label
November 14, 2022 • 3 min read -
How Candy Crush wants to expand even more on its 10th anniversary
November 14, 2022 • 6 min read -
Supporting creators in both entertainment and entrepreneurship: A Q&A with RTS vp of talent management Sue Lee
November 11, 2022 • 4 min read -
How Riot Games developed its brand identity for the League of Legends World Championship
November 4, 2022 • 5 min read -
TikTok denies plans for an ad-driven gaming tab as it works to embrace the gaming community
November 3, 2022 • 5 min read -
Trading paid media for social-first: Inside Riot Games and We Are Social’s ‘Wild Rift’ campaign
November 2, 2022 • 3 min read