‘Just one more thing’: Twitter’s metrics error further dents reputation with ad buyers
Platforms are constantly mimicking other platforms: Instagram borrowed from Snapchat for its stories feature; Facebook cribbed hashtags from Twitter. Now platforms are even mimicking each other’s measurement errors.
In recent months, Facebook had a slew of measurement errors that irked marketers. And in late December, Business Insider reported that a bug in Twitter’s Android app led its video advertising metrics to be inflated by as much as 35 percent. Even though Twitter’s error prompted refunds, buyers were split on whether the error would have an impact on spend. But buyers were more in agreement that Twitter’s bug is another dent in how clients perceive social platforms in general.
“It bums me out when I see these [errors],” said Charlie Fiordalis, chief digital officer at Media Storm. “It’s tough for Facebook, for Twitter and for advertisers to have to have this conversation over and over. I have no power to stop this from happening beyond amplifying the industry’s call for third-party measurement verification.”
Because Facebook is so big and provides marketers with expansive targeting data, its errors haven’t yet led to a pullback on spending for most advertisers. Twitter, on the other hand, has struggled with advertisers, so its metrics error may have greater potential to affect ad spend. Fiordalis said that most of his clients have dialed back Twitter spend in the last year anyway and that most of that money has gone toward Facebook, Google and Snapchat.
“From an advertiser perspective, they have lost ‘cool,’” he said. The measurement error “is just one more thing for Twitter.”
22squared also started dialing back its spend on Twitter prior to the error, said Anne DiNapoli, director of paid social. But now the agency has an additional concern that measurement errors might deter clients and impact future buys on the platform, she said. “As with other social networks, until third-party verification on all ad types is available, incremental budget shifts are harder to justify,” she said.
Details about the miscalculation remain vague and Twitter declined interview requests. But through an emailed statement, a company spokesperson noted, “This was a technical error, not a policy or definition issue, so it has been resolved.”
Anna Fertel, senior strategist at The Media Kitchen, said that although dollars were directly tied to Twitter’s error, unlike Facebook, Twitter’s error didn’t encourage additional spend based on inflated engagement numbers.
“Twitter’s mistake didn’t result in people spending more based on a number they were misunderstanding,” she said, while noting that the error is unlikely to change her clients’ spend or even their confidence in Twitter. “While it wasn’t necessarily great to learn that we’d spent money inadvertently and were now being issued a credit for the Twitter error, we hadn’t already invested more money on the platform based on incorrect reporting.”
Sources said that they do not see the refunds as red flags. In fact, buyers who spoke to Digiday unanimously concluded that Twitter’s response was more responsible than alarming.
“I actually feel a greater confidence that there was a refund,” said Jessica McGlory, digital media manager at Engine Media. “That just shows a bit more transparency. It is really hard when you can’t get a refund and have to explain that to your clients.”
Fiordalis said Twitter’s error isn’t just the company’s problem, but rather is emblematic of a larger trend within the industry. He said, “It’s less of ‘this is one for Twitter’ and more of ‘this is another one for the walled gardens, and less reason to trust them as a whole.’”
Photo courtesy of Creative Commons
More in Marketing
Esports companies are still trying to figure out how to make competitive gaming profitable, and it’s encouraging news for a major league operator to dip its toes into the livestreaming game in order to more effectively monetize its core product. But EFG’s announcement also raises questions about the technology powering the venture.
Candy giant Butterfinger doubles down on gaming with streamers and creators to reach younger audiences
Candy brand Butterfinger is making a bigger bet on gaming, increasing its media spend this year on gaming creators and streamers to boost brand awareness with younger shoppers.
Over the last year or so, ad execs have noted how much Amazon’s ad tech has changed to become omnichannel in nature — i.e. more of a competitor to the two largest DSPs: The Trade Desk and Google’s DV360.