Join us Dec. 1-3 in New Orleans for the Digiday Programmatic Marketing Summit
Zynga has dominated the social-gaming space thanks to audience hits such as Farmville and Mafia Wars, as well as the huge distribution they enjoyed through the Facebook platform. But the gaming audiences on Facebook appear to be slipping, according to research by IHS iSuppli. The market intelligence firm suggests monthly active users for Zynga’s Facebook games dropped from 266 million users in the third quarter of last year to 225 million in the fourth. The reasons? Bored users, distractions and Facebook’s non-gaming-specific audience. Is the honeymoon over for social-gaming companies?
Facebook rocketed to prominence as a gaming platform in 2009 and 2010. However, with equal speed, the market then settled into a state of maturity in 2011, with conditions becoming markedly more challenging for game operators. While Facebook remains a worthwhile opportunity for companies able to meet these challenges, the tone of the market in 2012 will be somewhat muted compared to the optimistic outlook of the past few years.
Read the full post at the iSuppli site.
More in Media
AP makes its archive AI-ready to tap the enterprise RAG boom
It’s a strategy that should secure its future as an information data repository for the AI era, and widen its customer base to include more enterprise clients by meeting their AI needs,
Inside Reuters’ agentic AI video experiment
Reuters is experimenting with using an AI agent to speed up its video production process, and hired its first AI TV producer.
Shopify just became the biggest company to launch a Substack newsletter
Shopify is the first company of its kind — an e-commerce platform — to take the plunge into Substack.