![](https://digiday.com/wp-content/uploads/sites/3/2016/08/RLFittingRoomBig-1.jpg?w=1030&h=442&crop=1)
The landscape of wearable and in-store technology is littered with the bones of failed ventures and bad ideas.
The questions facing any would-be wearable company are myriad: Is the product practical? Will the average consumer or retailer purchase it and understand how to use it? Beyond that, can these gadgets actually turn a profit?
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