Dubious statistics are constantly thrown around in the digital media industry, particularly when it comes to newer channels such as mobile. Agencies and vendors stuff their Powerpoint presentations, sales materials, and social media feeds with questionable claims about consumers’ behavior, and they’re often regurgitated as facts with little thought as to where the data is coming from and why. With that in mind, Digiday looked up some of the more questionable mobile facts out there and dug a little deeper:
You are 116 times more likely to survive a rattlesnake bite than to intentionally click on a mobile banner ad. (Solve Media)
According to estimates from the U.S. Department of Agriculture, around 8,000 people are bitten by venomous snakes in the U.S. every year, and approximately five die. In other words, you have a 99.4 percent chance of surviving a venomous snake bite – and a pretty good chance of clicking on a mobile banner, too.
More people in the world own mobile phones than toothbrushes.
This stat is bandied about regularly and is attributed to different sources. In fact, it’s difficult to find any data that proves or even strongly suggests that it’s true. According to the U.N., however, more people worldwide do have mobile phones than toilets, so maybe this one does have some validity.
Forty percent of U.S. men aged 18-29 actively enjoy mobile advertising. (Insight Express)
It’s unclear how Insight Express selects samples for its surveys, but if 40 percent of 18-29 year-olds really “actively enjoy” mobile advertising, brand investment in the medium would probably be a little greater.
Americans are as likely to have a favorable view of North Korea as they are to act on a mobile ad. (Solve Media)
According to a 2013 Gallup poll, 12 percent of Americans have a favorable view of North Korea. In that light, mobile ads don’t sound like such a terrible option.
Thirty-six percent of tweets are worth reading (Carnegie Mellon University)
The quality of a tweet a user is exposed to is entirely subjective and depends entirely on whom users follow on Twitter and how they use the network. In other words, this stat is pointless.
Seventy-five percent of Americans use their phones on the toilet. (11Mark)
Multiple surveys have found that around three-quarters of respondents admit to taking their smartphones to the bathroom with them. Without digging into the sampling methodology, it’s difficult to question this one.
Image via Shutterstock
Why HelloFresh struck an ad deal with StreamElements to reach the gaming community
StreamElements’ plug-and-play interface creates a lighter lift for brands looking to reach the gaming community, eschewing the protracted negotiations and production time that can come along with brand partnerships with prominent individual streamers.
What these latest consumer affinity trends tell us about marketing in 2023
Video views could guide marketers on where consumers will shop after watching content on social networks.
Sam’s Club wants to ‘broaden awareness’ in cinemas with a faux-movie trailer starring Kevin Hart
For the holiday season, Sam's Club has teamed up with Kevin Hart to help launch its ad featuring a movie trailer style and is hoping to connect with moviegoers by boosting brand awareness for the holiday season.
SponsoredPublishers are adapting advertising strategies for a privacy-first world
Tina Iannacchino, senior publisher director, Seedtag So much of the attention around the death of third-party cookies and its impact on the digital advertising industry is focused on the implications for brands and consumers, which is far from the complete picture. The digital publishing industry in the U.S. is massive and set to be shaken […]
Why YouTube’s focus on competing with streamers may have hurt the platform as brands focus on TikTok
As competition continues to heat up in the digital video and content creation space with TikTok, Instagram and the recent addition of social app BeReal, YouTube may be feeling that heat more and more.
Dentsu’s new global gaming lead reflects on gaming strategy ‘void’ in advertising, media
Despite the rapid rise of gaming in recent years — or perhaps because of it — many brands and marketers are still confused about how to best reach the gaming community. Dentsu's new global gaming lead Brent Koning is equipped to navigate these uncertain waters.