Limited seats remain

Secure your place at the Digiday Publishing Summit in Vail, March 23-25

REGISTER

Brands’ latest ploy to target kids: Virtual reality

Brand marketers are taking an interest in virtual reality, with its ability to deliver immersive experiences. Retailers like JCPenney, Dior and Target as well as publishers like The Economist and The New York Times have all integrated VR into their marketing strategies.

Lately, toy, fast food and soft drink companies are discovering VR as a way to target children and teenagers.

This week, McDonald’s Sweden invited kids to turn its Happy Meal boxes into VR viewers. Over the next two weekends, 3,500 red boxes, dubbed Happy Goggles, will be available at 14 McDonald’s restaurants in Sweden for the equivalent of about $4 each.

Coca-Cola, meanwhile, encouraged people to turn packaging for 12-packs of soda into VR headsets.

Mattel has also rebooted its iconic toy View-Master in collaboration with Google. Equipped with a smartphone and an app, View-Master users now can go to far-flung places such as foreign countries, outer space and below the sea, for $29.99.

Screen Shot 2016-03-02 at 5.14.22 PM

Affordable, interactive VR products could be more effective ways for brands to engage with kids and teens than other devices. But they could face wariness from parents who are concerned about marketing to kids.

“My 4-year-old has tried VR, and he intuitively understood it in a way that even adults don’t,” said Paul Caiozzo, partner of VR ad agency The Office of Baby. “He absolutely loved it. That said, we don’t let him do it very often, and treat it as a highly regulated form of entertainment, the same as we do the computer or iPad.”

It’s not known whether prolonged use of VR has any effect on kids. But Caiozzo thinks that parents should be responsible for deciding if an experience is right for their children.

Meanwhile, lots of legalities could be involved in VR campaigns that target children. As more and more brands are trying to take advantage of VR, Andrew Lustigman, head of the advertising, marketing and promotions group at Olshan Frome Wolosky LLP, suggested that companies engage with children through VR should understand this technology from a child’s perspective.

For example, it may be appropriate to provide a VR children’s game as a form of entertainment, as long as the brand is interacting with the child and the parents in a positive manner. However, it would not be appropriate to advertise unhealthy food or activities “in a manner that would not be welcome during children’s television programming,” Lustigman said.

“VR is in its infancy, and brands are still developing how to use this technology so that its message and consumer engagement are seen as a natural fit,” he added.

More in Marketing

In graphic detail: How Anthropic’s Pentagon refusal is paying off in downloads, brand trust and enterprise deals

OpenAI’s Pentagon deal seemed to spark uproar among its users, many of whom were against it. Anthropic’s refusal to agree to the terms was seen by users as the more trustworthy alternative.

How AI could disrupt retail media’s $38 billion search ad market

ChatGPT and other AI chatbots could divert shoppers from retailer sites, putting the $38B retail search market at risk.

‘Brand safety is moving from fear to curiosity’: Zefr’s Raddon on content-level accreditation – and what it exposes about the industry

The threat is no longer a discrete piece of bad content that a keyword list or a domain block can catch. Its volume.