Cannes Questionnaire: R/GA’s Nick Law on the thrill of leaving Cannes


Nick Law, the chief creative officer at R/GA, agreed to answer Digiday’s Cannes Questionnaire while relaxing on the Carlton Terrace Thursday afternoon.

How many Cannes have you been to?
You’ve tripped me on the first question. It’s eight. No, it’s nine. I think it’s nine.

What’s the best part of it?
Leaving. No, it’s when you arrive because you’re giddy with anticipation. And when you leave because you’re exhausted.

nickand bob
R/GA CEO Bob Greenberg, left, and CCO Nick Law in Grasse, France

What’s the worst part of it?
The politics on juries.

Weirdest moment of the week?
Every Cannes you see people on the street you obliquely know. Sometimes you remember where you saw them, sometimes you don’t. This time I’ve met three people who have embraced me as a long lost brother and I have no idea who they are.

What’s the best piece of work you’ve seen outside R/GA’s own?
I have to admit I do like “Epic Split.” It’s not just beautifully produced, it’s that he’s so wonderfully weird. It’s a beautifully simple idea executed well.

Any celebrity encounters?
Ralph Fiennes was sitting next to me this morning. And I saw Brian Morissey during a run.

There’s been a lot of focus on R/GA’s work for Beats. What part of it do you like best?
Everyone loves the World Cup spot. But the thing that most represents what R/GA is doing is Beats Music. I think that’s a different achievement and a more profound achievement for the business.

R/GA doing both TV spots and platform work is interesting. Is the divide between the digital and traditional parts of the industry ending?
The advertising industry still looks at digital as this mystifying technical thing but it’s an amazingly creative project. The industry is better looking at platform work but everyone is still waiting for these soaring narratives like the World Cup spot we did. It’s a lot easier for a juror to watch a world cup spot than a technical case study.

More in Marketing

Why the New York Times is forging connections with gamers as it diversifies its audience

The New York Times is not becoming a gaming company. But as it continues to diversify its editorial offerings for the digital era, the Times has embraced puzzle gamers as one of its core captive audiences, and it is taking ample advantage of its advantageous positioning in the space in 2024.

Why B2B marketers are advertising more like consumer brands to break through a crowded marketplace

Today’s marketing landscape is more fragmented than ever. Like consumer brands, business brands are looking to stand out in a crowded and competitive marketplace, making marketing tactics like streaming ads, influencers and humorous spots more appealing.

As draft puts WNBA in spotlight, the NBA is speeding up ballplayers’ transition to creators

The NBA’s star athletes are its greatest marketing asset.