Digiday Gaming Advertising Forum

November 19, 2024 || Virtual

Gaming is no longer a niche hobby for basement dwellers. It’s arguably the most popular form of entertainment worldwide, garnering millions of eyeballs on a daily basis.

But brands and marketers simply haven’t caught up with the potential of gaming advertising. Despite the explosion of in-game advertising and influencer marketing in recent years, many brands continue to lump gaming into experimental or innovation budgets rather than approaching it as a pillar of their digital advertising strategy. As the industry matures, investors and advertisers alike have started to get more creative in the ways they demonstrate the power of gaming to nonbelievers.

During the Digiday Gaming Advertising Forum, we will explore the moment of flux in which the gaming industry currently finds itself, discussing potential growth areas for gaming marketing and the things that publishers and platforms can do to make brands more confident advertising inside games. We will also discuss the impact of measurement on in-game advertising, as well as the status of esports as a form of gaming advertising inventory.

Join us for an engaging discussion on the past, present and future of the gaming industry, and its relationship with advertisers seeking to tap into its vast potential.

Speakers

  • speaker
    Monica DinsmoreEASENIOR DIRECTOR, ESPORTS & VENTURES BRAND
  • speaker
    Nic HillSAWHORSECO-FOUNDER & HEAD OF INTERACTIVE
  • speaker
    Nadia KhanMAESASVP
  • speaker
    Todd LichtenROBLOXHEAD OF ENTERTAINMENT PARTNERSHIPS
  • speaker
    Antonio MillerACTIVISION BLIZZARD MEDIARESEARCH LEAD
  • speaker
    Rodrigo SamwellESL FACEIT GROUPCHIEF COMMERCIAL OFFICER
See all Speakers

Agenda

12:00 p.m. ET
Opening Remarks & State of the Industry
speaker

Alexander Lee

GAMING & ESPORTS REPORTER

12:10 p.m. ET
Unlocking the Advertising Opportunities Inside Sports Games

As advertisers flow into gaming, Electronic Arts is taking advantage of its portfolio of popular sports games to create natural opportunities for brands to reach the company’s millions of players. Over the past year, brands such as USAA and Lexus have taken advantage of EA’s advertising inventory through activations such as the Ultimate Madden Bowl, for which Lexus became the title sponsor of a virtual stadium inside “Madden NFL 24,” and the premier Madden esports ecosystem Madden NFL 25 Championship Series, which used USAA Stadium as its virtual homeground. As EA looks to raise marketers’ awareness about the advertising opportunities within its gaming portfolio, esports represents a key touch point for the gaming community. In this session, EA Senior Director of Esports & Ventures Brand Monica Dinsmore will speak to Digiday about the opportunities for advertisers within Electronic Arts’ wide-ranging portfolio of esports properties.

speaker

Monica Dinsmore

SENIOR DIRECTOR, ESPORTS & VENTURES BRAND

EA

speaker
Moderator
Alexander Lee
12:30 p.m. ET
Play It Forward: Harnessing gaming immersion to unlock player attention

In an era where capturing audience attention is more challenging than ever, gaming has emerged as a highly effective channel for brands looking to reach a leaned-in audience. Its immersive nature and interactive experiences within capture active attention in ways other digital channels cannot match. With 3.4 billion gamers worldwide, the industry is rapidly evolving, offering brands unique opportunities to engage diverse audiences through compelling and interactive ads across gaming platforms. By leveraging gaming’s capacity to maintain immersion through gameplay and integrated ad experiences, brands can unlock player attention and effectively stand out in today’s fragmented and competitive media landscape.

speaker

Antonio Miller

RESEARCH LEAD

ACTIVISION BLIZZARD MEDIA

12:50 p.m. ET
Building Generational Fandom Through Esports “Super-Events”

ESL FACEIT Group is the largest organizer of esports events worldwide. As the company scales up its operations through partnerships with publishers such as Activision Blizzard and Riot Games, its leaders believe that building generational fandom is key for the future of esports — and that “super-events” are the way to accomplish the task. For this session, ESL FACEIT Group chief commercial officer Rodrigo Samwell will speak to Digiday about how the company has helped sponsors like Intel become synonymous with the competitive gaming scene thanks to repeated annual major events such as the Intel Extreme Masters series of “Counter-Strike” and “Dota 2” tournaments.

speaker

Rodrigo Samwell

CHIEF COMMERCIAL OFFICER

ESL FACEIT GROUP

speaker
Moderator
Alexander Lee
1:10 p.m. ET
Why Gaming and the Film Industry Are Converging Inside Roblox
Roblox is rapidly becoming one of the most exciting marketing channels for film and TV. Inside Roblox, players can inhabit their favorite characters and settings to create entirely new stories, all under the watchful eyes of the owners of the intellectual property. This is the promise of “Wicked RP,” a new Roblox experience promoting the soon-to-be-released film version of the popular Broadway musical “Wicked.” In this session, Roblox head of entertainment partnerships Todd Lichten and co-founder and head of interactive at Sawhorse, Nic Hill will speak about how film studios and Roblox developers are increasingly working together to promote their projects via custom-branded Roblox worlds.
speaker

Nic Hill

CO-FOUNDER & HEAD OF INTERACTIVE

SAWHORSE

speaker

Todd Lichten

HEAD OF ENTERTAINMENT PARTNERSHIPS

ROBLOX

speaker
Moderator
Alexander Lee
1:30 p.m. ET
Beauty in the Metaverse: Fine’ry’s Foray into Roblox and the Future of Virtual Brand Engagement
As marketers look to engage with users inside virtual platforms such as Fortnite and Roblox, beauty brands are leading the charge. Last month, Fine’ry launched the “Fine’ry-verse” on Roblox, becoming the first mass-market fragrance brand to dip its toes into the platform. In this session, Nadia Khan, a senior vice president at Fine’ry parent company Maesa, will join Digiday to explain the natural alignment between the beauty space and the virtual world of Roblox, as well as the learnings gained from Fine’ry’s first foray into the metaverse.
speaker

Nadia Khan

SVP

MAESA

speaker
Moderator
Alexander Lee
1:50 p.m. ET
Closing Remarks
speaker

Alexander Lee

GAMING & ESPORTS REPORTER

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