The rise of self-checkouts at supermarkets and convenience stores has led to a drastic decrease in the unplanned purchases that are crucial to Hershey’s sales. As a result, the maker of Reese’s Peanut Butter Cups and Almond Joy chocolate bars is trying to trigger impulse candy sales online.
Most candy-buying decisions are made in the aisles rather than at registers. But people still grab sweets while waiting in line for the cashier, so the dwindling number of cash registers means Hershey is missing a chance to nudge consumers into last-minute purchases, said Brian Kavanagh, senior director of retail evolution for Hershey. Purchases used to be all made at the main cash register, but now 60 percent are done at self-checkouts and another 10-15 percent are done through mobile devices, he said.
E-commerce is a single-digit yet growing business for Hershey, according to its quarterly earnings report in July. Re-creating that unplanned purchase online is not easy. While most online shopping today starts with search, people tend not to intentionally search for candy, Kavanagh said.
The idea is to use new technologies like virtual reality to make shopping interesting, he said. Hershey just started doing a test at its innovation center with an online retailer, which Hershey declined to name, where people put on the HTC Vive VR headset and see different brands and product categories in everyday environments like a living room — based on the idea that shopping can be done anywhere. When viewers click on a brand or a product category, they see snack options like a bottled tea and a Reese’s peanut butter cup.
Kavanagh envisions the possibility of a retailer’s shopping app giving users the option of shopping through a virtual experience. The user could then put on VR goggles, walk around a fake retail environment and shop — increasing the chances of them stumbling on products like Hershey candy that they wouldn’t have intentionally searched for.
Michael Rucker, co-founder of VR ad platform OmniVirt, said that VR has potential for retailers. With VR, shoppers can try new products that may not be in stock at the store. The retailer can see if a consumer looked at the blue shoes or the black shoes, and on average how long the person needed to look at those shoes before they decided to purchase them, for instance.
“There is a tremendous amount of data captured through VR, so the opportunity for VR in retail is huge,” said Rucker.
But for the time being, VR seems to be more hype than reality because the consumer adoption rate is low and the cost for brands to develop an immersive VR experience would be high.
Beyond VR, Kavanagh’s team recently worked with an unnamed grocery chain to create a seasonal aisle on its website. So instead of searching for products on the chain’s website, visitors could browse an online aisle that was organized by theme, such as Easter, and because there were no physical limitations, refrigerated and shelf-stable items could sit side by side. The result was that shoppers discovered items they wouldn’t have necessarily searched for and basket size was three times higher than usual, translating to more sales, according to Kavanagh.
Kavanagh’s team also plans to do tests with retailers who send digital reminders to people who order on mobile and pick up in-store. For instance, if a person orders something through a retailer’s app, at checkout the app will send the person a reminder, asking if they want to add items that they’ve bought before.
While digital is important, Hershey will continue working with retailers to make candy aisles in physical stores more tempting. The company’s tests show that aisles with eye-catching designs get people to buy more candy that wasn’t on their shopping lists, Kavanagh said.
“We don’t want to leave the physical world because brick-and-mortar retail is not dead, and we cannot afford to lose more consumers,” he said. “We are working hard with our retailers to make the same 60-foot aisle fun and engaging.”
Image courtesy of Hershey
Samsung turns to Discord to build out its metaverse strategy
Discord -- a popular messaging platform for gamers that in recent years has gained more mainstream adoption -- has been increasingly important for Samsung's metaverse strategy.
‘We had to tear up our brief’: AB InBev’s in-house agency founder talks progress on the ground in Cannes
To get a sense of the in-house work AB InBev is doing through agency draftLine, and in light of rumblings of an in-house resurgence as marketers prepare for the pending economic recession, Digiday caught up with Tracy Stallard, draftLine's founder and global CEO, at this year's Cannes festival.
On the French Riviera, ad tech braces for a correction
To survive, much less prosper, ad tech vendors have been redefining and expanding what they do -- while carefully sizing up competitors. But tossing out the smaller fish is easier said than done.
SponsoredFor brands, first-party data is unlocking the cookieless ecosystem
Bill Masterson, President, Publishers Clearing House A dominant factor guiding the industry has been that cookies and mobile app IDs are vanishing and will be replaced by some mixture of new and emergent identity solutions. As a result, the market is alive with new and exciting alternatives to replace the third-party browser cookie and mobile […]
Why esports companies are looking beyond competition as they invest more in live events
Although esports events still center around competitive gaming, they are increasingly becoming professional events as well — rare opportunities for those who work in a largely remote industry to come together and hobnob about their work.
Confessions of an in-house creative strategist on feeling unfulfilled, difficulty in returning to agencies as the ‘pay is less’
In the latest edition of our Confessions series, in which we trade anonymity for candor, we hear from an in-house creative strategist about their experience, why they want to go agency-side now and how pay is keeping them from doing so.